Lost Props From Routine
This collection presents a set of environment props created in 2013 for the videogame Routine. The game was released but my assets sadly did not make it into the final build. These pieces were developed in Unreal Engine 3 to support the grounded retro sci fi tone of the project.
Each prop reflects my early workflow with clear forms efficient topology and atmospheric texture work suited for real time use. Although they remained unseen in the shipped game this set stands as a record of work shaped for a world players never encountered.